Resource Allocation in Cloud Computing Using the Uncertainty Principle of Game Theory
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Trajectory data are prevalent in systems that monitor the locations of moving objects. In a location-based service, for instance, the positions of vehicles are continuously monitored through GPS; the trajectory of each vehicle describes its movement history.We study joins on two sets of trajectories, generated by two setsM and R of moving objects. For each entity inM, a join returns its k nearest neighbors from R. We examine how this query can be evaluated in cloud environments.