Interactivity Constrained Server Provisioning in Large Scale Distributed Virtual Environments
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Maintaining interactivity is one of the key challenges of distributed virtual environments.eg: online gaming, due to large heterogenous strategies and the fact that clients are geographically separated. Hence we consider a new problem called “interactivity constrained server provisioning problem” whose goal is to reduce the number of distributed servers needed to achieve a pre-determined level of interactivity.